Load your original EOB1 game data to start DeepCrawlerForge.
Mount original EOB1 data for development, source inspection, direct level navigation and certification. Direct level selection is a Forge tool, not the player boot path.
Game data
Drop eob1.zip hereor tap to choose
Campaign seed:—
A fresh root captures one 16-bit source seed; all later RNG is timeline state.
Dungeon view / walk the level
DeepCrawlerForgeAuthentic
chrome palette
timeline
—
wall block655
block span5
renderer
classic layers
jaw doors 10–11source-derived geometry
tune ring238
camera depth1.00
party cooldown2
enemy cooldown3
auto-turn250ms
door color tune
global sat0.00
global tint0.00
global contrast1.01
global light1.20
BLUE sat0.00tint0.56apytopbot
BRICKS sat1.43tint0.37apytopbot
HBAR sat0.22tint0.34apytopbot
DROW sat0.31tint0.00apytopbot
GREEN sat0.15tint0.21apytopbot
XANATH sat0.87tint0.19apytopbot
cell—facing—turn0hash--------
soliddoorstairsteleportpartyINF object
Level & theme
statusload a zip, pick a level
Monster harvest structural
Finds record-tables in your executable by their SHAPE — no reference bytes, no transcribed tables.
Party RPG
load a level
monster spawn item
VCN wall tiles experimental
faceskipnibble
no theme loaded
Sprite sheets shape decode
pick a file to decode it as a CPS bitmap
Script triggers 3b / read
start offset
click a cyan block on the map to read its routine — or set an offset
Source-backed regression harness H9G3
Mount a user source archive, load a level, then capture or run a deterministic trace.